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	<title>Comments on: design and behavior</title>
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	<description>all things archaeological</description>
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		<title>By: designing for change? &#8211; Michael Shanks</title>
		<link>http://www.mshanks.com/2010/01/design-and-behavior/comment-page-1/#comment-219</link>
		<dc:creator>designing for change? &#8211; Michael Shanks</dc:creator>
		<pubDate>Thu, 26 Jan 2012 18:25:24 +0000</pubDate>
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		<description>[...] Human centered design has emerged through closer attention being paid to the way people get on with things &#8211; use, interaction, experiences of artifacts and their associations. This has mostly involved a focus upon psychological factors, ranging from ergonomics and ease of use, to the character of communicative interaction between people and things. The premise, implicit or explicit, is that what really matters in understanding people&#8217;s actions are these immediate experiences of perception, cognition and interaction with the material world &#8211; what should be called behavior, in contrast to action or practice, concepts that include broader factors such as agency and intentionality, and the ways that people reflect upon their own behavior. See my comments on a previous run of the class &#8211; [Link] [...]</description>
		<content:encoded><![CDATA[<p>[...] Human centered design has emerged through closer attention being paid to the way people get on with things &#8211; use, interaction, experiences of artifacts and their associations. This has mostly involved a focus upon psychological factors, ranging from ergonomics and ease of use, to the character of communicative interaction between people and things. The premise, implicit or explicit, is that what really matters in understanding people&#8217;s actions are these immediate experiences of perception, cognition and interaction with the material world &#8211; what should be called behavior, in contrast to action or practice, concepts that include broader factors such as agency and intentionality, and the ways that people reflect upon their own behavior. See my comments on a previous run of the class &#8211; [Link] [...]</p>
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